This is a maya c++ plugin so that animators can easily express the elasticity and ineria even if they have a few keys. And, it is very inexpensive to calculate so it leads to checking in real-time while animating in their scene. Save time and work efficiency with the WM_springInterp node. – Magic of the Physics – Δv/Δt = -(cv + kx) / m, started from f=ma. x : distance, v : velocity.
used : C++, Maya API
Pipeline development reels
Assets creation tool
User-friendly for production Managers, and producers. It is for the creation of folder heirarchy and versioning files.