C++ & Plugin Dev
3D Physics c++ reels
Spring Interpolation
This is a maya c++ plugin so that animators can easily express the elasticity and ineria even if they have a few keys.
And, it is very inexpensive to calculate so it leads to checking in real-time while animating in their scene.
Save time and work efficiency with the WM_springInterp node.
– Magic of the Physics –
Δv/Δt = -(cv + kx) / m,
started from f=ma.
x : distance, v : velocity.
used : C++, Maya API
Pipeline development reels
Assets creation tool
User-friendly for production Managers, and producers.
It is for the creation of folder heirarchy and versioning files.
Language : C++,
Library : QT, Json, custom DLL