MAYA

Rigging/Dynamic samples

  • Developed all rigging modules
    – face, body
  • Rigged main characters
    – Walter, Baby Ruth, Jane, Tim,
    Commander Melanoff, Linda

 

Biped and Tendrils – dynamic follicle system based
Snake(haunting hour (TV series) – used dynamic nHair nodes
Hand – muscle system
Monster – deformation, facial rigs
Python scripting – AutoIK spine Rig

 

Shoulder, Chest, Deformation

used muscle ribbon set up with corrective BS targets.

 

  • Face rigging sample
    – all setup were created by WORKMANs tool.
    Implementation flexibility and face muscle anatomy.

Horse nHair setup – nHair in Maya

Woman nHair setup – nHair in Maya

Thanks for watching.

Pipeline development reels

Set your work projects rapidly and efficiently.

Dynamic updates projects & assets. Quick Local & Server switch. UI will be used in each department [modeling, rigging], so it will reduce human mistakes as well.

used : PySide2, PyMel

Modules & Tools development reels

It allows you to handle
all deformer weights of maya 3d application. 

Easy select all deformer type when painting. Mirror various axis. – asymmetrical, symmetrical Transfer, copy, paste all you can do import, export as data type.

used : Maya Python API, Numpy,
PySide2, PyMel

Modular system 

Super functionality,
Mirror, Handling all data,

 Great intuitive and advanced UI will help all artists
to be able to build any type of assets.

used : PySide2, Python, Maya Python API

Create a modular rigging and
an advanced system to fix and develop
for much better performance.

used : Maya Python API, Numpy,
PySide2, PyMel

Collision Dynamic is usually expensive, so here is new alternative way to make much inexpensive and
easy to set up by using vector product.(dot product)

Additionally, CTRLs are able to use to make proper pose shapes.
And, 
This is modularized