Rigged main characters – Walter, Baby Ruth, Jane, Tim, Commander Melanoff, Linda
Biped and Tendrils – dynamic follicle system based Snake(haunting hour (TV series) – used dynamic nHair nodes Hand – muscle system Monster– deformation, facial rigs Python scripting – AutoIK spine Rig
Shoulder, Chest, Deformation
used muscle ribbon set up with corrective BS targets.
Face rigging sample – all setup were created by WORKMANs tool. Implementation flexibility and face muscle anatomy.
Horse nHair setup – nHair in Maya
Woman nHair setup – nHair in Maya
Thanks for watching.
Pipeline development reels
Set your work projects rapidly and efficiently.
Dynamic updates projects & assets. Quick Local & Server switch. UI will be used in each department [modeling, rigging], so it will reduce human mistakes as well.
used : PySide2, PyMel
Modules & Tools development reels
It allows you to handle all deformer weights of maya 3d application.
Easy select all deformer type when painting. Mirror various axis. – asymmetrical, symmetrical Transfer, copy, paste all you can do import, export as data type.
used : Maya Python API, Numpy, PySide2, PyMel
Modular system
Super functionality, Mirror, Handling all data,
Great intuitive and advanced UI will help all artists to be able to build any type of assets.
used : PySide2, Python, Maya Python API
Create a modular rigging and an advanced system to fix and develop for much better performance.
used : Maya Python API, Numpy, PySide2, PyMel
Collision Dynamic is usually expensive, so here is new alternative way to make much inexpensive and easy to set up by using vector product.(dot product)
Additionally, CTRLs are able to use to make proper pose shapes. And, This is modularized